The SIMPLICITY of
problem-solving Design Process:
Define a Problem (Learn, Define Define)
and try to Solve the Problem by
Generating and Evaluating Ideas
about Options for a Problem-Solution.
The SYMMETRY of
mental & physical :
How do you EVALUATE ?
you Design Experiments
(with Experiment defined as Situation-for-Experience)
and you Do Experiments
mentally (by imagining) & physically (by actualizing)
that let you make
mental PREDICTIONS & physical OBSERVATIONS
and you Use Experiments
(that produce Experiences, allow making Information)
to do two kinds of QUALITY CHECKS that are
EVALUATIONS with quality defined by your Goals,
to learn from your (mental & physical) experiences.
3 Elements ( P G O ) are used in 3 Comparisons:
Diagram 3b, for Stage 3`:
by critical EVALUATION
when you ask “revise?
” in a Design Cycle
or Science Cycle,
To learn by discovery you can study this diagram (above) and think about
problem-solving process, asking “what part of problem-solving process
is in each part of this diagram?” And to also learn from explanations,
put this diagram (which is a Clicker Map) into the left frame` , click
on any of its 23 link-areas, and learn by reading about each area.
The diagram below is discussed near the end of my page about
Using a Process of Inquiry to teach Principles for Inquiry.
Learning from Experience
in cycles of
(Mental Ideation) and