Mini-Overview (of website)We can help students learn more fromtheir experiences with Problem Solving,and be more motivated to learn when they
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Overview (of HomePage)We can help students learn more fromtheir experiences with Problem Solving,and be more motivated to learn when they
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Expanded Overviewiou – soon, before June 29, I'll finish writing this introduction – so it's a reminder of ideas from the Page-Intro – by explaining how the Expanded Overview lets you expand your knowledge (by providing useful explanations and extra ideas) and (with links to corresponding sections in the HomePage) extend your explorations to develop understandings that are wider-and-deeper. / three ways it can be expanded (it's "can" because it's "and/or" with the 3 ways are not used in every section, some sections are expanded in only some of the 3 ways but not all) with explanations that are more thorough, and extra ideas that "add value", and links to the HomePage.Viewing Tips (Part 2): If necessary, put this section on the right side (as in Tips - Part 1) or make a Split-Window Pair so you can see two versions of a section — in the Short Overview (SO) on left side, and Expanded Overview (EO) on right side — when you "click { EO then SO }", i.e. when you first click "EO" to put the Expanded Overview on right side, and then click "SO" to put the Short Overview on left side. To test this 2-click process, use the "{ EO then SO }" below.As explained above, click { EO then SO }
Expanded Overview:We can help students learn more fromtheir experiences with Problem Solving,and build motivational Transfer Bridges.Why? We have logical reasons to conclude that my model for Problem-Solving Process (usually I call it Design Process) has these two Wide Scopes, because... • we can choose to use an educationally-beneficial broad definition of problem — it's any opportunity to make something better, in any area of life — so Problem-Solving Activities include most things people do in life; students are problem solving (verb) whenever they are trying to make something better, and they are a problem solver (noun) whenever they do make something better.
put section on right side
Design Thinking includes Science Thinking: Above, one tip is to discover an Essential Action-Sequence "with three variations, when we do General Design & Science-Design." These variations are connected in a logical verbal-and-visual structure that is (afaik) unique for Design Process, so – unlike other models that describe either Design Process or Science Process – my model describes both and shows their logical relationship in 3 Comparisons of 3 Elements. With effective teaching (to combine understanding the concept and using it during Problem Solving), the logical integration of Design-and-Science in the model can help students integrate Design-and-Science in their thinking. This could be a very useful benefit of Design Process. { more about Science Thinking within Design Thinking }
put section on right side
iou – Below here you'll see two sub-sections (A1 & A2) that originally were written for the Short Overview; but while writing these I wasn't making a clear distinction between the two lengths (in Short Overview & Expanded Overview) so the "Short" Overview became much too long. In the near future I will be revising the current A1 and A2 (that you see below) for this Expanded Overview, and I also will condense each subsection to make corresponding versions for the Short Overview. Basically I'll return to a "writing strategy" that I used earlier, and should have continued using; I will be developing each section as a pair-of-sections that will be used for the Pair-of-Overviews.A1 – A Wide Scope for ProcessWhy does the model for Design Process have a Wide Scope for Problem-Solving Process? It's mainly due to the model's modular structure — because each Action Diagram uses action-verbs (Generate, Choose, Evaluate, DO, imagine to make, compare,...) to describe the PS-Actions typically used by people when we are Solving Problems (during our PS-Activities) — and this modular structure gives the model a modular flexibility that lets it be used to accurately describe the General Process. How? Analogous to the way modular flexibility lets you combine simple Lego Bricks to form many kinds of Lego Structures, the modular flexibility of Design Process lets you combine simple Problem-Solving Actions (Thinking Actions) to construct many variations of a Problem-Solving Process. There are "many variations" so – for different people and different PS-Activities – the PS-Process will be similar but not identical, because the General Process will be customized by a Specific Person to solve a Specific Problem. To get personal “anecdotal evidence” for this Wide Scope, Part 1 encourages you to study the diagram for Design Process and "think about the actions you use (naturally & intuitively) while you are solving problems, and you will recognize that your Problem-Solving Actions in Your Everyday Life are the Problem-Solving Actions in Design Process" so "your Discovery Learning becomes Recognition Learning and you see that Design Process is Your Process." But even though I'm confident that using Design Process can be educationally valuable, its utility is limited by an important principle: all models-for-process have an inherent limitation, because it's impossible to construct any model that describes a “best process” for all Problem-Situations. Therefore an extremely useful teaching strategy is recognizing that ... By itself, Design Process often isn't sufficient for an optimal Problem-Solving Process – for a “best Process (and Solution)” – so my model should be combined with other models. For many Problems it's useful to supplement the principles & strategies of Design Process with the principles & strategies of other Models-for-Process. We can combine models effectively because Design Process has a modular flexibility that lets it “play well” with other models. It's a solid foundation for with other models, allowing interactions that are synergistically supportive, that make the combination of models better than any single model by itself. { exploring our possibilities for combining models is an exciting aspect of “thinking adventures” in Section C } A2 – A Wide Scope for ActivitiesWhy? Because choosing a broad definition for problem – it's any opportunity to make something better, in any area of life – produces a Wide Scope. / But this broad definition can be used with most other models for Problem Solving, so they also can have a Wide Scope for PS-Activities. For this reason, it's more important that a model has a Wide Scope for Process; and Design Process does accurately describe the General Process that is used by most people for most things we do. (see A1) What? You decide this when (quoting the third line of Diagram 1) you "Define a Problem-Solving Goal (for What to Achieve)" and choose What to Make Better. Your choice can be in... five categories of PS-Goals: You can choose to design a better product, activity, relationship, and/or strategy (in General Design, aka Design) and/or (in Science-Design, aka Science) a better theory about “how things work in the world.” These PS-Goals – extending far beyond traditional “design fields” – include most things you do in life. / The main reason I confidently claim "most things" is because many times each day you use strategies to make decisions, most often by asking Time Questions — “what is the best use of my time right now? and later?” — so you can Design Your Life-Experiences (as part of long-term to wisely use your time, and – because “time is the stuff life is made of ” (Ben Franklin) – you will wisely use your life. other ways to categorize: A teacher may want to define another set of categories, customized so it's a better fit for their students, so it more closely matches their life-experiences, who thus are more likely to recognize the personal relevance of School Activities, and to be motivated by expecting that “my learning in School-Life will improve my Whole-Life, and I want a better Whole-Life, so I want to proactively pursue my own Personal Education.” Despite a common perception, a “problem” doesn't necessarily begin with a bad situation. When we broadly define a problem as "any opportunity to make something better," the change could be from miserable to adequate, or from pleasant to wonderful. Each of these is problem solving because things have become better.
(in A1) having a Wide Scope it's more important the To understand why Design Process has a Wide Scope for Activities, by using additional ideas in Diagram 1. It shows what people do before, during, and after we are Generating Options (for a Problem-Solution) and Evaluating Options. To begin a Problem-Solving Activity (a Problem-Solving Project) you ask “What do I want to achieve? to make better? what problem do I want to solve?” With this decision you Define your Problem-Solving Goal that is your Goal-Purpose, is the reason for doing Your Process of Problem Solving (of Solution-Designing by Design Thinking). five categories of PS-Goals: You Define your Problem-Solving Goal when you choose to design a better product, activity, relationship, and/or strategy (in General Design, aka Design) and/or (in Science-Design, aka Science) a better theory about “how things work in the world.” These PS-Goals – extending far beyond traditional “design fields” – include most things you do in life. / The main reason I confidently claim "most things" is because you use strategies MANY times each day, including every time you make a decision; most often it's by asking Time Questions (“what is the best use of my time right now? and later?”) so you can wisely use your time, and – because “time is the stuff life is made of ” (Ben Franklin) – you will wisely use your life. other ways to categorize: A teacher may want to define another set of categories, customized so it's a better fit for students in their educational context. They want the categories (for PS-Goals) to closely match the life-experiences of students who thus are more likely to recognize the personal relevance of School Activities, and to be motivated by expecting that “my learning in School-Life will improve my Whole-Life, and I want a better Whole-Life, so I want to proactively pursue my own Personal Education.” Despite a common perception, a “problem” doesn't necessarily begin with a bad situation. When we broadly define a problem as "any opportunity to make something better," the change could be from miserable to adequate, or from pleasant to wonderful. Each of these is problem solving because things have become better. The “what-and-how” of Problems & Problem Solving covers a wide range because you can "make something better" if ... with reactive Problem Solving you “make it better” by improving it (to fix it) after it already exists, or with proactive Problem Solving you “do it better” the first time, so there is less need to "fix it" with reactive improving. { This is the “measure twice, cut once” of carpenters, to take advantage of the only opportunity to make a high-quality first cut. } If the “something to make better” is an ongoing situation – like a relationship – and you imagine the “possible futures” that could happen, your Predictions (by imagining “if this Action, then probably that future”) can help you make things better in two ways, when... with proactive Problem Solving you do positive Actions (producing beneficial effects) that either will increase quality (by making the future situation more-good than it would have been without your positive Actions) or help maintain quality (by making the situation less-bad than if you had not done the positive Actions), and/or with protective Problem Solving you use “wise filtering” to avoid negative Actions (that would produce detrimental effects) and your proactive self-control leads to wise non-Action that makes things better (compared with doing the negative Actions) by either increasing quality or maintaining quality. A3 – Educational Benefits
your options: You can read whatever looks interesting. You may want to just read things in order. Or you can click a link – to open a section (then if necessary you can put section on right side)* – forSection A with SubSections A1 (Wide Scope for Process) or A2 (Wide Scope for Activities) or A3 (Educational Benefits) Section B (Wide Scopes ➞ Transfers of Learning) Section C (Wide Scopes ➞ Transfer-Bridges for Motivation) General Principles for Education: Principles for Motivating Students – Growth Mindset – Learning that improves Performing – Goal-Directed Designing of Curriculum & Instruction. Those sections are below; above, the sections are Reasons for the Wide Scopes – Understanding The Model – Part 1 & Part 2 of the HomePage. / * If necessary, make a split screen (a “two-page pair”) with this Mini-Page on right side. put section on right side
B – The Wide Scopes ➞ Two Transfers of Learning
C – Motivating Students with Bridges, Metaphors, and Adventure [ Design Process can be beneficial – it's just "can be" because benefits aren't automatic or always. ]
iou – between now and June 29, I will continue developing-and-revising this Mini-Page, including this |
Appendixiou – I'll be gradually developing this during late June.
Here are some of the ideas that will be added: Experiments and Experiments: Many of your everyday Eperiences are Mental Experiments (when you're imagining “what will happen”) or involve Physical Experiments (when your Experiencing-with-Observations occurs due to actions by yourself or others, or just because of a situation-in-life). / In one form of creative experimenting, an effective way to improve your musical improvising is to do musical experiments (try new musical ideas) that produce new musical experiences in a creative process of do-listen-learn. |
about me – Here is a “networking bio” :
I'm an enthusiastic educator (with a PhD in C & I from U of WI ) who wants to find co-enthusiasts so we can share ideas. How? You can learn from me (in this website) and I can learn from you (if you contact me) and then we'll be learning from each other by discussing my ideas & your ideas, and your goals.
I'm especially excited about helping students improve their skills in problem-solving Design Thinking, and I've developed this comprehensive website about Education for Problem Solving. Although it's based on solid principles of learning & teaching, I don't have any direct experience with teaching K-12 so I need help from fellow educators who have better understandings of K-12 students, teachers, and culture. { also: In my main edu-bio you will find more about me (and you) and why our combining of similarities-and-differences can help us co-create better education, plus how my model began during a PhD project and a full bio about my life on a road less traveled }
But I do have a variety of teaching experiences with chemistry (instructor for U of Wisconsin-Madison) and physics , math , ESL , problem solving – plus the skills of tennis , juggling , ballroom dancing , music improvising – and I've enjoyed all.
I have degrees in Chemistry and History of Science, plus Curriculum & Instruction that is my favorite, is the central hub (with many fascinating spokes) for continuing adventures with lifelong learning. It's a strong motivation for action because improving our education — by designing better ways to teach & learn, so we can improve our thinking and doing — is one of the most important things we can do. And it's fun!